José Miguel Gago da Silva
Investigador desde: 2015
Projeto de Investigação: "Representação visual de arquétipos emocionais - Desenvolvimento de mapas narrativos de imagem em estudos exploratórios de projetos de design de comunicação."
Publicações mais relevantes:
Neves, J., da Silva, F., Raposo, D., & Silva, J. (2017). Ergonomics and Warning Design: Standardization of Graphical Symbols for Safety Signs. Advances In Ergonomics In Design, 233-240. http://dx.doi.org/10.1007/978-3-319-60582-1_23
Neves, J., da Silva, F., Raposo, D., & Silva, J. (2016). Ergonomics and Information Design: Design, Standardization and Uniformization of Graphical Symbols for Public Information. Advances In Ergonomics In Design, 615-623. http://dx.doi.org/10.1007/978-3-319-41983-1_56
Raposo, D., da Silva, F., Neves, J., & Silva, J. (2017). Clarifying the Concept of Corporate Identity: From a Collective Vision to Cultural Interface. Advances In Ergonomics In Design, 600-609. http://dx.doi.org/10.1007/978-3-319-60582-1_60
Raposo, D., Neves, J., Silva, J., & Laginha, C. (2016). The Contribute of Graphic Style and Connotations to Memorability of Brand Marks from Agri-Food Sector. Advances In Ergonomics In Design, 651-663. http://dx.doi.org/10.1007/978-3-319-41983-1_59
Silva, J., Silva, F., Raposo, D., & Neves, J. (2017). Drawing as Reasoning Tool in UX Design - Doodling and Drawing as Foundation for Project Planning. Advances In Ergonomics In Design, 807-812. http://dx.doi.org/10.1007/978-3-319-60582-1_81
Working time in context - Simulating transitional effects on UX Design on a classroom context.
Publishing: Aveiro University - Cumulus 2014 “what’s on: cultural diversity, social engagement and shifting education”.
On UX Design project in classroom context different paradigms arise when implementing new perspectives in interaction, not only on the final output the digital device, but also with new ways to conceive the project, conceptually and technically working with tools influenced by how to cope and understand information. Movement has become a driving force in information representation and in the end it “molds” even the way students “sketch” functionalities and display how the system operates. New classroom methodologies Implementation have a fast thirsty pace in sketching a working system and movement plays on as a natural tool in reasoning the user experience project. This approach means new concepts to the classroom and reshapes the till now conservative settings to understand the UX design practice in learning settings. This paper presents a new perspective in the question of movement an experimental teaching strategy where moving image act as a prototype tool in UX projects, project developed in the course of Interactive Systems, Applied Arts School – Polytechnic Institute of Castelo Branco, Portugal.
Reasoning through drawing Introductory Learning module on UX design
Publishing: II International Conference in Illustration and Animation, IPCA, ISBN: 978- 989-97567-6-2
Reflection through drawing is a strategy capable of developing perception and project values. Several studies explain how drawing serves as a reasoning tool when engaging a student to learn a subject of study; the learner tries to represent their comprehension on a specific subject. The act of drawing works as an incentive, students interact with the subject of study through the graphic representation of an idea. Although drawing is useful as a tool, the lack of a stronger link with writing and talking is still missed. There is the need to empower drawing as a reasoning tool, find new links and project other future associations. Storytelling provides a possible link between reasoning through drawing, talking, writing and information management. After organizing the information in a storytelling sequence, the learner can draw the sequence employing a metaphor similar to the “Russian Matrioskas”, where elements relate to several levels of contexts. The learners can relate information in several levels, organizing groups of elements in small contexts and those inside larger contexts. This metaphorical relation within this model relates with everyday life experiences in how learners solve problems or define outcomes for their projects. The use of systemized approaches applied on problem solving in personal productivity systems (PPS) asthe Get Things Done system (GTD) enable a perspective related with different levels of settings. This learning strategy is crucial in the contemporaneous context of User Interface design because it allows new outcomes and allows learners to understand in a systematic approach how to develop and empower a specific idea.
Music iconography used as video montage guide – Conception, development and validation of a teaching module in Communication Design
Publishing: Cumulus // Oslo 2013 ISBN Volume 3 : 978-82- 93298-03-8
Degree: Ph.D. Study
Counselor: Eduardo Herrera.
The article describes the findings retrieved from the researched carried out in the PHD in Design. The experience, combining sound, video and drawing, had as purpose design a learning experiment on Video montage in the scope of Communication Design. The drawing was used as music translation and provided guidance in conducting different paces in the moving image sequence. The use of drawing enabled the creation of a graphical score used in video montage as well as an implicit method to record the experience. The work can be described as a border line research making contact with distinct areas such as; drawing, moving image, sound and Technologies of Education. The research included dramaturgical and expressive amplitude, dramaturgical within the sequence of learning amplifying each phase of the Learning sequence, trough relations with historical references. Those relations worked as scenarios relating the different areas close to the project, the experiment stimulated in the students the construction of relations between different areas and exercised trans codification practices through the expressive amplitude of drawing. The Leaning module related the drawing of sound with video montage designing a trans codification tool for further learning activities.
Music iconography as video montage guide - Drawing as translation and trans codification tool - Teaching module in Communication Design
Publishing: Conference - Drawing in the university today.
Degree: Ph.D. Study counselor: Eduardo Herrera.
The article describes the findings retrieved from the research carried out in the PHD in Design – Faculty of Architecture / Technical University of Lisbon. The experience, combining sound, video and drawing, had as purpose to design a learning experiment on Video montage in the scope of Visual Communication Design. The study took place between 2008 and 2011 in the Superior School of Arts – Polytechnic Institute of Castelo Branco – Portugal. The designed module meant to be implemented as introductory level in courses dealing with sound and image relations. The experience dealt with video digital tool for composing the videos, and with expressive tools such as drawing. The drawing was used as music translation and provided guidance in conducting different paces in the moving image sequence. The use of drawing enabled the creation of a graphical score used in video montage as well as an implicit method to record the experience. The work can be described as a borderline research making contact with distinct areas such as; drawing, moving image, sound and Technologies of Education. The research included dramaturgical and expressive amplitude, dramaturgical within the sequence of learning amplifying each phase of the Learning sequence, trough relations with historical references. Those relations worked as scenarios relating the different areas close to the project, the experiment stimulated in the students the construction of relations between different areas and exercised trans codification practices through the expressive amplitude of drawing. The Leaning module related the drawing of sound with video montage designing a transcodification tool for further learning activities.
Learning Module in Video Montage - Drawing as Trans codification Tool - Optimizing The Learning Experience
Publishing: International Conference in Illustration and Animation, IPCA, ISBN: 978-989- 97567-6-2
Degree: Ph.D. Study
Counselor: Eduardo Herrera.
The paper summarizes the research carried out in the PhD in Design with the project: MUSICAL ICONOGRAPHY USED AS RHYTHMIC MOUNTING SCORE - Teaching module, Conception, implementation and test. The subject of research in the PhD project was an experimental module of learning, testing the hypothesis of drawing as a tool to relate sound and moving image. In the experimental learning module, the students would draw the rhythm of sound creating a graphic score, then using the graphical score as reference they would create different paces in the video montage.
Visual monitoring system applied to team workout - An inclusive design monitoring system
Publishing: 2012 AHFE International - 4th International Conference on Applied Human Factors and Ergonomics - San Francisco, California, ISBN: 978-1-4665-6054-3
Degree: Ph.D. Coauthor(s): Fernando Moreira da Silva.
The classroom based research project, focused in a physical condition monitoring system applied to a team coached activity, using a common analogy present in video games, characters’ special powers and energy meters. In this project, the augmented reality concept can be used and adapted to a different and more accessible output., The project was designed to be implemented in a Vest Display System (V.D.S), a device consisting in a flexible led screen installed on a vest using Input data, which displayed the heart rate and tension, retrieved from a wrist watch.
Product Communication Strategy Driven By Social Network Profiles - An experimental teaching module
Publishing: CIDAG International Conference in Design and Graphic Arts - Proceedings 2012, ISBN: 978-972-99948-5-2
The paper describes the development and testing of an experimental teaching module on product communication strategy. The study aims to answer the question of how new social platforms such as Facebook can help in developing new strategies for product communication. Developing links between a product and consumer preferences. In this experimental learning module, students of the New Media Production course developed new strategies for product communication, identifying, possible active archetypes on narra tive consumer preferences on Facebook profiles. The conducted experience evidenced that the experienced cycle is a major contribute to the learning of product, communication in the digital age, due to associations between consumer preferences and the new product communication strategies.
Musical Iconography used as rhythmic mounting score Publishing: “Musical Iconography used as rhythmic mounting score”. CIPED - VI International Congress on Design Research.
Degree: Ph.D. Study
Counselor: Eduardo Herrera.
In this article we present the first findings of the research conducted in the Phd in Design, the implications in our perception of the processes in which information and learning experiences are driven. We also focus on the applications of non direct approaches to Learning objectives, and the problems in designing a positive emotional experience in the contemporary ludic scope of communication tools. How nowadays the way we assimilate information influence the way we perceive information and ultimately how we picture the world.
Signs of movement Publishing: “Signs of movement”. II National Meeting of typography. University of Aveiro.
The mobile communication systems with capacitive touch screens displaying the standard “ QWERTY” key layout give rise, due to the speed of interaction, to different or new forms of text composition, based on gestures on the screen, creating supra signs. As the first historical information systems based on written standards of movements paths, by hand, recorded in various media, the new standards are based on movements of interaction, previously stylized movements, and memorized by the user.
Audiovisual Landscape, animation of iconographical elements from the Local Craft
Publishing: Latin Design Process - University of Aveiro Meeting
An article about the use of new perspectives on the local craft traditions, how the pictures depicted in the embroidery and craftsmanship can be amplified and expanded when used as sound landscape, and how the dramaturgical clues within the pictures can be used in building actions and movements through the use of digital animation techniques. With this strategy a bridge between ancient iconography and a more contemporary language is built, with the intention of approaching younger generations.
The use of drawing in learning intuitive relations between sound and image
Publishing: CIDAG 2010 1st International Conference on Design and Graphic Arts, ISBN: 978-972-99948-2-1
An article with the experimental procedure adopted in the Phd research, applied to the issue of finding new techniques in the learning introduction to intermodal relations in video montage, specifically the relations between sound and moving sequence of images. In this research in the learning sequence is applied to a dramaturgical setting using the D.E.S method and a spatial reference through drawing.
Laying out the invisible - Joining sound and image
Publishing: gfm.grafema - Studies of the Book, CEAADGroup Press, Centre for Applied
Relations learning in communication of visible and non- visible medias like image and sound. The sound component when used in a communication project needs to be planned and, to plan one needs to picture the phenomenon or action. In that framework there are tools that allow to lay out the invisible, not seen by the eye but felt with the ear and the sensations perceived through vibration. Conceptual tools like the schematics through drawing allow the drawing of the perceived information, and the picture of the non visible, and more important by, the phenomenon and it´s emotional value perceived through time.
Research methodologies in Multimedia Design teaching - Relationship between sound and image in the setting of bLearning
The problematic of teaching multimodal relations in bLearning settings, how a sensorial experience can convey information in the scope of sound and image relations. We show the necessity in creating different phases in the learning sequence, for different functions, these functions explore non linear ways to build a positive learning experience, creating in those different phases a space for the students individual expression, a field for drawing and sketching ideas, and gradually constructing the conceptual picture of the concept presented in the Learning framework.
Perception of rhythm in video montage - memory of sound rhythm
Publishing: Online journal Convergence.E-ISSN: 1646-9054 | “Convergence Magazine” factor of impact = B4 (http://qualis.capes.gov .br)
In this article are presented some considerations about techniques used by Sergei Eisenstein in the montage theory and Norman McLaren in the synchrony of sound and image. Those techniques can be applied in the development of new teaching practices of Motion Graphics. Some of those techniques like the vertical montage are in the basis of experimental proposals in teaching the sound and image synchronisms in video montage. It’s presented a video montage exercise made with students, where they work with short videos using as rhythmic reference a graphic notation made from a short music. Each student uses a graphic score for video montage, produced by means of drawing, containing the rhythmic variations of a musical piece. In the montage, using a limited number of short videos the student use the score as guide, creating different time durations and juxtapositions for each video segment, without using directly the music as a rhythmic guide. After completing the exercise the students will study their rhythmic solutions by confronting the music piece with the video. This work still in development has as primary objective stimulating in each student a new perspective on their intuitive and logical capabilities in the creative montage between sound and image. Our secondary objective is aimed on helping students conquering new types of reading rhythmic values on sound and applying them on sequencing and reshaping the duration of moving image fragments.
Design of teaching and learning modules in eLearning / bLearning - New paradigms and new challenges
Publishing: Online journal
An article about the teaching experience and the importance given in designing good learning experiences. Those experiences should not only deliver content, but also, display a series of paths that reflect current attitudes and postures in access and content management, as other relevant subjects to learning.
Musical iconography as a videographic editing guide
Chapter book: “Ver, oír sentir letras” (See, ear and feel type letters), ISBN: 978-84-691- 2846-6
Publishing: University of the Basque Country
Degree: Master Study counsellor: Inurritegui Leire Fernandez Fernandez & Eduardo Herrera.
This work describes an experience in which a group of students worked an experimental sequence composed by listening, drawing and video montage. Previously to the experiment, I chose a musical segment, created a chart for sound drawing and produced a collection of video segments. In those segments, using as video source the open copyright Prelinger Archive1 and other videos from archive material, I inserted, several different types of typography. Those typographical elements were used to assert in how the students were going to apply them as intensity markers. In the experience, after hearing the sound segment, the students draw in the score, their graphic interpretation from the music heard. After creating this graphical score the students used this draft as a rhythm mounting score applied to a video editing sequence done in the digital tool.
Time sculpture in image - Listening memory
Article about the relations between moving image and the musical graphical score. The drawing of time perceived though the combined sensorial experience of music and moving images.
Publisher: Online journal Convergence. E-ISSN: 1646-9054 | “Convergence Magazine” factor of impact = B4 (http://qualis.capes.gov .br)
The software “RISCOS” was developed with the aim of “Optimize in a digital mode” the embroidery work made by Castelo Branco artisans. For this purpose a strategy of interviews was used with the objective of understanding what were the flows and operations associated with drawing and embroidery tasks. In this process the great importance given by the artisans to sharing their drawings was discovered, but only within closed groups of friendship.
Atualizado a 17 janeiro 2018